Create Pottery Unlocks: Studio Progression Walkthrough - Progression

Create Pottery Unlocks: Studio Progression Walkthrough

Learn how Create Pottery unlocks work, from the pottery wheel and kiln to shop upgrades, phone jobs, gems, and employees as your studio grows.

2026-10-08
Create Pottery Wiki Team
Quick Guide
  • Create Pottery unlocks open in stages: wheel, glaze, kiln, shop, jobs, then employees
  • Early game: Master the full crafting cycle before spending Gems on extras
  • Mid game: Unlock shop upgrades that remove your biggest production bottleneck
  • Late game: Employees and rare Clay unlock full automation and premium income
  • Best order: Fix bottlenecks first, cosmetics last

How Create Pottery Unlocks Work

Create Pottery, the relaxing pottery simulator from Team Lychee on Roblox, paces progression through a chain of unlocks. Each new feature builds on the last, turning a single clay wheel into a full pottery business. You start with basic clay shaping, then gradually unlock glazing, the kiln, shop sales, phone Jobs, Gems, and finally employee hiring.

Understanding this chain matters because spending too early on the wrong unlock slows your entire studio. The table below summarizes the core unlock chain:

Unlock StageFeatureWhat It DoesWhen It Matters
1Pottery WheelShape clay into basic formsFrom the start
2GlazeAdd color and surface finishAfter shaping is reliable
3KilnFire pieces into finished itemsRequired before selling
4ShopSell pottery for cash incomeOnce firing is consistent
5Phone JobsStructured tasks with rewardsAlongside shop sales
6GemsPremium progression currencySpend on upgrades, not low-impact buys
7EmployeesAutomate production and salesWhen income covers their cost
Core Rule

Every unlock depends on the one before it. A stable shaping-firing-selling loop funds everything else, so complete the full cycle consistently before branching into upgrades.

Early Game Unlocks: The Core Crafting Loop

Your first hours should focus entirely on the production chain: get clay, shape it, glaze it, fire it, sell it. Each finished sale funds the next material batch, and this loop is the engine behind every later unlock.

1

Get Clay

Collect clay before each crafting session. Different clay types affect the value and potential of the finished pottery, so save rarer clay for higher-value pieces.

2

Shape the Pottery

Use the pottery wheel to form a stable shape. Center the clay first, build the main body, then refine the rim before moving on.

3

Apply Glaze

Add glaze and decorations to customize the piece. Inspect the whole item before confirming so the finish is even.

4

Fire in the Kiln

Complete the firing stage to turn the decorated piece into a finished, sellable item.

5

Sell and Reinvest

Compare piece values before selling, then reinvest income into materials and early upgrades.

Early UnlockPriorityWhy
Clay supply routine★★★★★No material means no production
Wheel shaping skill★★★★★Shape quality drives final value
Glaze access★★★★Improves appearance and sale appeal
Kiln usage★★★★★Required to finish every piece
Shop sales★★★★★Primary early income source
Common Mistake

Do not stockpile rare clay for no reason, and do not spend Gems immediately on low-impact options. Early Gems are best saved for shop features that support repeatable income.

Mid Game Unlocks: Shop Upgrades and Jobs

Once sales flow regularly, shop upgrades become the main unlock category. The right choice depends on your current bottleneck, not on price alone.

Upgrade AreaPriorityBenefitBest Time to Buy
Production capacityHigh earlyHandles more pottery outputWhen pieces outpace processing
Sales efficiencyHigh when sales lagMoves finished items to customers fasterWhen stock accumulates unsold
Shop expansionMediumRoom for a growing operationAfter the core loop is reliable
Customer incomeMedium-highBetter returns from customer flowWhen traffic is already consistent
Business scaleLate gameRaises the ceiling of the businessAfter core upgrades are in place

Phone Jobs

  • Structured objectives with rewards
  • Best combined with routine play
  • Check the Jobs menu before each session

Rare Clay Processing

  • Higher-value pottery per piece
  • Reserve for strong shapes and glazes
  • Funds mid-game upgrades faster

Gems Strategy

  • Save for upgrades that scale
  • Avoid low-impact early purchases
  • Direct toward long-term expansion
Efficiency Habit

Start every session by opening the Jobs menu. Pick objectives that overlap with what you already plan to do—making, firing, or selling pottery—so one session advances several goals at once.

Late Game Unlocks: Employees and Automation

Employees are the final major unlock, and timing them correctly separates profitable studios from stretched ones. Hire too early and costs outpace income; hire too late and production stalls.

Studio StageEmployee ActionReasoning
Starting studioDelay hiringBuild the core loop and savings first
Growing studioHire for the biggest bottleneckProduction help or sales support
Busy shopAdd staff for continuityKeep routine work moving while you craft
Established businessUpgrade employeesMore volume makes automation valuable
Optimization phaseBalance costs vs incomeCut back if staff do not improve output
Hiring Rule

Only add employees when the extra output or sales activity justifies the ongoing expense. If income is tight, return to core shop upgrades before expanding payroll.

Unlock Progression Checklist

Use this checklist to track your studio's unlock milestones in order:

Studio Unlock Milestones:

  • Complete the full shaping, glazing, firing, and selling cycle
  • Establish steady shop income from finished pottery
  • Unlock and routinely complete phone Jobs
  • Purchase the first major shop upgrade for your bottleneck
  • Hire the first employee once income is stable
  • Reserve rare Clay for high-value production runs

FAQ

Q: What order should I unlock things in Create Pottery?

Follow the natural chain: pottery wheel shaping, glazing, kiln firing, shop sales, phone Jobs, then employees. Each unlock builds on the previous one, and the shaping-to-selling loop funds everything else.

Q: When should I hire my first employee?

Hire once your core production and sales loop is stable and regular income can cover the cost. Choose an employee for whichever part of the business most often stops your progress, whether that is production or sales.

Q: What should I spend Gems on first?

Save Gems for shop features and upgrades that support repeatable income rather than low-impact purchases. Mid game, direct them toward upgrades that help business expansion.

Q: Which shop upgrade is the best unlock?

There is no single best choice. If finished pieces pile up unsold, prioritize sales efficiency. If you cannot produce fast enough, prioritize production capacity. Match each unlock to your current bottleneck.